DWG NO. 1.2 — Lesson 2 of 6
Unit 1: Functions and Their Graphs · ~15 min
f(x) doesn't mean "f times x." It means "the output that f produces when you feed it x." Think of a function as a machine: whatever you put in, it processes according to its rule, and something specific comes out the other side. f(3) asks the machine what comes out when the input is 3 — you find out by substituting 3 for every x in the rule and simplifying.
A function as a machine — an input goes in, the rule is applied, one output comes out
The same substitution works even when the input isn't a number yet — it can be an expression like a+h or 2x. Substitute the whole expression everywhere the variable appears, then simplify. This skill matters beyond this lesson: it's exactly what you'll need for composing functions in 1.5 and for calculus's difference quotient later on.
A piecewise function uses different rules for different parts of the domain. To evaluate one at a specific input, first check which piece's condition the input satisfies, then apply only that piece's rule.