DWG NO. 09.2 — Lesson 2 of 5

Reflections

Unit 9: Transformations · ~15–30 min

Objective

Reflect a figure across the x-axis, the y-axis, or the line y = x using coordinate rules, and identify the line of reflection from a preimage and its image.

What a reflection does

A reflection flips a figure across a line, called the line of reflection, the way a mirror would. Every point of the image is the same distance from the line as the corresponding point of the preimage, but on the opposite side — the line of reflection is the perpendicular bisector of every segment connecting a point to its image. Unlike a translation, a reflection reverses orientation: a figure and its mirror image are congruent, but you can't slide one onto the other without flipping it.

Coordinate rules for common lines

Three lines of reflection come up constantly enough to memorize as rules:

For a line of reflection that isn't one of these three, use the perpendicular-bisector property directly: the line must be perpendicular to segment PP′ and pass through its midpoint.

line of reflection preimage image

Each point and its image are equidistant from the line of reflection, on opposite sides.

Worked Example 1 · Reflecting over the x-axis
ProblemReflect point A(4, −7) over the x-axis.
1.Apply (x, y) → (x, −y): keep x = 4, flip y from −7 to 7.
A′(4, 7)
Worked Example 2 · Reflecting a triangle over the y-axis
ProblemTriangle RST has vertices R(2, 3), S(6, 3), T(4, 6). Reflect over the y-axis.
1.Apply (x, y) → (−x, y) to each vertex.
R′(−2, 3), S′(−6, 3), T′(−4, 6)
Worked Example 3 · Reflecting over y = x
ProblemReflect point M(−1, 5) over the line y = x.
1.Apply (x, y) → (y, x): swap the coordinates.
M′(5, −1)

Guided practice