DWG NO. 09.1 — Lesson 1 of 5

Translations

Unit 9: Transformations · ~15–30 min

Objective

Translate a figure along a vector using coordinate rules, and describe a translation given a preimage and its image.

What a transformation is

A transformation moves every point of a figure according to a rule, producing a new figure called the image. The original figure is the preimage. If a point A maps to a new point, that new point is labeled A′ (read "A prime"). A transformation that preserves size and shape — so the image is congruent to the preimage — is called an isometry. Translations, reflections, and rotations are all isometries.

Translations

A translation slides every point of a figure the same distance in the same direction. Nothing rotates, flips, or resizes — the image is just the preimage picked up and set down somewhere else. A translation is described by a vector: how far to move horizontally and how far to move vertically.

(x, y) → (x + a, y + b)

Here a is the horizontal shift (positive means right, negative means left) and b is the vertical shift (positive means up, negative means down). Every point of the figure — and every vertex of a polygon — uses the exact same a and b.

preimage image

Every point of the triangle slides the same distance along the same vector.

Worked Example 1 · Translating a point
ProblemTranslate point A(2, −3) using the rule (x, y) → (x + 5, y + 4).
1.Add 5 to the x-coordinate: 2 + 5 = 7.
2.Add 4 to the y-coordinate: −3 + 4 = 1.
A′(7, 1)
Worked Example 2 · Translating a triangle
ProblemTriangle DEF has vertices D(−4, 1), E(−1, 1), F(−2, 4). Translate it 3 units right and 2 units down.
1.The rule is (x, y) → (x + 3, y − 2).
2.D′(−1, −1), E′(2, −1), F′(1, 2).
D′(−1, −1), E′(2, −1), F′(1, 2)
Worked Example 3 · Finding the rule from preimage and image
ProblemPoint P(1, 5) maps to P′(−3, 2). Find the translation rule.
1.Find the horizontal shift: −3 − 1 = −4.
2.Find the vertical shift: 2 − 5 = −3.
(x, y) → (x − 4, y − 3)

Guided practice