DWG NO. 7.3 — Lesson 3 of 5
Unit 7: Systems of Equations and Matrices · ~25 min
Every system in Lesson 7.1 was really just a list of coefficients attached to x and y. A matrix makes that list a first-class object — a rectangular grid of numbers you can add, scale, and multiply, independent of the variables it came from. That shift in perspective is what makes Lessons 7.4 and 7.5 possible: once a system lives inside a matrix, solving it becomes a mechanical, repeatable procedure.
A matrix is a rectangular array of numbers, called entries, arranged in rows and columns. A matrix with m rows and n columns has dimension m × n (rows first, then columns). The entry in row i, column j is often written \(a_{ij}\).
| 2 | −1 | 0 |
| 3 | 5 | 7 |
A 2 × 3 matrix — 2 rows, 3 columns
Matrix multiplication is not entrywise. To multiply an m × n matrix A by an n × p matrix B, the number of columns of A must equal the number of rows of B — the result is an m × p matrix. Each entry of the product is the sum of the products of a row of A and a column of B.
Entry (i, j) of the product comes from row i of A paired with column j of B
| 3 | 1 |
| −2 | 4 |
| 0 | 5 |
| 2 | −1 |
| 3 | 6 |
| 0 | 3 |
| 6 | 2 |
| −4 | 8 |
| 1 | 2 |
| 3 | 0 |
| 4 | −1 |
| 2 | 5 |
| 8 | 9 |
| 12 | −3 |